Tox "Ben"

Description:
Level 6 Changeling Rogue
Tox “Ben”
+2
15
Strength
-1
8
Constitution
+4
19
Dexterity
+0
10
Intelligence
+0
11
Wisdom
+3
17
Charisma
HIT POINTS
Total
45
Bloodied
22
Surges
5
Value
11
+7
Initiative
SKILLS
+12
Acrobatics
+3
Arcana
+10
Athletics
+15
Bluff
+6
Diplomacy
+3
Dungeoneering
+2
Endurance
+3
Heal
+3
History
+5
Insight
+6
Intimidate
+3
Nature
+8
Perception
+3
Religion
+12
Stealth
+6
Streetwise
+14
Thievery
20
Armor Class
16
Fortitude
20
Reflex
18
Will
CLASS FEATURES
First Strike
Combat Advantage against foes who have not acted yet.
Brutal Scoundrel
Add Str mod to Sneak Attack damage.
Rogue Weapon Talent
+1 Attacks with Daggers.
Sneak Attack
Once per round with Combat Advantage deal extra damage.
FEATS
Weapon Expertise (Light Blade)
Gain bonus to attack with light blades.
Slow Fall
Reduce falling damage by Acrobatics check result.
Nimble Blade
+1 to Attacks with Light Blades and Combat Advantage
Slaying Action
Deal Sneak Attack damage again with an action point
BACKGROUNDS
Thieves’ Guild Sympathizer
+2 Bluff Checks
Allies within 3 squares +2 Passive Perception.
AT-WILL POWERS
Changeling Disquise
Can alter form to take on appearance of any Medium humanoid. Lasts until change form again.
+5 Bonus to bluff checks against attempts to see through disquise.
Probing Strike
Dex vs AC (+13)
Hit: 1W + Dex (1D6 +6)
Effect: Gain +1 bonus to next attack roll against target.
Sly Flourish
Dex vs AC (+13)
Hit: 1W + Dex + Cha (1D6 +9)
ENCOUNTER POWERS
Changeling Trick
Effect: Make Bluff check opposed by targets passive Insight. Success gains combat advantage until end of next turn.
Guarding Attack
Dex vs AC (+13)
Hit: 2W + Dex (2d6 +6)
If target attacks me before start of next turn, can make secondary attack as an immediate interrupt.
Secondary Attack: Str vs AC (+11)
Hit: 1W + Str (1D6 +4)
Nasty Backswing
Trigger: You miss with a melee attack
Action: Free
Dex vs AC (+15) Combat advantage for this attack.
Hit: 1W + Dex + Str (1d6 +8)
Hidden Blade
Minor Action
Effect: Gain Combat Advantage on the next attack roll before the EoT
Adaptable Flanker
Minor Action
Requirement: You and Ally adjacent to enemy
Effect: Gain Combat Advantage against enemy until start of next turn
DAILY POWERS
Handspring Assault
Dex vs AC (+13)
Hit: 3W + Dex (3D6 +6) and can shift 2 squares.
Special: When charging you can use this power.
Flashy Riposte
Immediate Reaction: An enemy makes a melee attack against you
Dex vs AC (+13)
Hit 2W + Dex (2d6 +6)
Effect: the Traget grants CA to you and your allies until the end of your next turn
ATTACKS
1D6 +4
+11 vs AC
Melee Basic
1D6 +4
+9 vs AC
Range Basic
EQUIPMENT
Adventurer’s Kit
Thieves Tools
Leather Armor +1
Subtle Short Sword +2
Deal extra damage with combat advantage (+2)
Short Sword x1
Dagger x3
Hand Crossbow
Talon Amulet +1
Gain +1 item bonus damage with combat advantage.
Power: (Daily)
Action: Minor
Up until the End of the Encounter any creature that hits you with a melee attack takes 1d6 damage.
Feinting Gloves
Power (Daily)
Minor Action.
Gain Combat Advantage on your next attack this turn.
Bio:

Tox "Ben"

IZBurning_sky stevec Pyro