houserules

Is it Allowed? The presumption of material from WotC is that it is allowed unless I specify otherwise. However, things that become problematic in play will possibly be altered or removed. If you have a specific question about an obscure feat that appeared in a Class Acts column in DDI, ask me about it. If something does get removed in play (and as an example, I see only one thing in our current Thunderspire campaign that needs to be removed) you will be able to redo your character to take this into account. And get a Hero Point.

Battle Ragers not allowed. This is the one class in 4E that I have sufficient problems with to ban from the game.

Penalties Don’t Stack Penalties aren’t specified by type in 4E and normally stack. In this campaign, they will not stack…only the largest penalty applies.

Solos and “Until the End of Encounter” Effects There are several effects that last until the end of an encounter that can tag a solo and effectively end a battle. In the case with a Solo opponent, these effects receive a save end effect, and an aftereffect of save ends. What that means is that they can be thrown off by two saving throws, so they will last for a minimum of two rounds, and will typically last for 3-5.

Hero Points A separate resource players have for use in the game, Hero Points are meant to be a reward mechanism that would typically come in the form of extra experience or action points. They are also awarded when the GM uses fiat to break the normal rules of the game. A special note: just because the GM awards a Hero Point for using fiat, you should not expect there to be more than a normal amount of that option exercised (i.e., I am not using this as a crutch to hurt your characters!)

Acquiring Hero Points The goal for Hero Points I’m setting is to award 5-6 of them per game session.

First, one Hero Point is awarded to any player who is on time for the start of the session when the GM is not. A 15 minute grace period is given for both sides.

Second, each character selects two aspects for their characters. These aspects might be as simple as “brave” or “cowardly,” to something more expansive like “never give a sucker an even break,” to something very descriptive like “there’s something I forgot to tell you guys: I hate orcs.” When these aspects come up in a significant way, especially when it causes trouble for you, you’ll gain a Hero Point. Now some of you have expressed some hesitance in creating this sort of thing in the past, so I as a GM will also be happy to determine these for you based on how you play your character. The players who typically don’t like to do these sorts of things also have very strong playstyles that I can work with, so you don’t have to worry about this if you don’t want to.

Third, in situations where I break the rules, you will get a Hero Point award. I know writing that sentence can create some concern for the group, but I am not interested in running a game where you can’t change or influence the outcome. Far from it! What I am intending is to give you a reward when it’s necessary to step outside the rules. This is not something I expect to do very often, if at all, but I wanted to put it on the table for your consideration.

Maximum Numbers Characters can keep up to 5 + ½ level Hero Points at one time. Points earned over this amount must be spent by the end of the current scene of they’re lost.

Effects Spending Hero Points is a Free Action, meaning they may be spent at any time, even when it’s not your turn.

1 Point Re-roll At-Will Power: After determining the success or failure of one of your At-Will powers (which can include Basic Attacks), you may spend a Hero Point to re-roll the D20. You take the result of the second roll. Should the power you’re using make more than one attack, you re-roll one of the attacks. You may use this power once per attack.

Bump: When another character fails a check by one point, you can spend a Hero Point to give them a +1 to the roll. The GM will inform you of situations where this will make a difference. You must be present and able to see and hear the other character.

2 Points Re-roll an Encounter Power: After determining the success or failure of one of your Encounter powers, you may spend a Hero Point to re-roll the D20. You take the result of the second roll. Should the power you’re using make more than one attack, you re-roll only one of the attacks. You may use this power once per attack.

Aid Another: At-Will: Use the effects of Re-roll At-Will Power on another character. You must be present and able to see and hear the other character. You may not use this power if that character has already re-rolled the check due to other Hero Point effects.

Take 10: After making a skill check and learning the results, you may choose to retroactively Take 10 on the dice, even if you would normally not be able to do so.

Re-Roll Save: After you fail a saving throw, you may re-roll it. You must use the second result. You may use this power any time you make a saving throw, but only once per granted save.

3 Points Re-roll a Daily Power: After determining the success or failure of one of your Daily powers, you may spend a Hero Point to re-roll the D20. You take the result of the second roll. Should the power you’re using make more than one attack, you re-roll only one of the attacks. You may use this power once per attack.

Aid Another: Encounter: Use the effects of Re-roll Encounter Power on another character. You must be present and able to see and hear the other character. You may not use this power if that character has already re-rolled the check due to other Hero Point effects.

Save Again NOW: You make a saving throw against any effect that a save can end. You may only use this effect once per round.

4 Points: Aid-Another: Daily. Use the effects of Re-roll Daily Power on another character. You must be present and able to see and hear the other character. You may not use this power if that character has already re-rolled the check due to other Hero Point effects.

Transform to Action Point: you turn 4 Hero Points into an Action Point. You may still only use one Action Point per encounter.

houserules

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